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Substance Painter 2020.1 (6.1.0) delivers a brand new exporter, python scripting, a new curvature baker, new content, and lots of other workflow improvements.Release date: April 22, 2020
Starting with this release, the application version number will start to change its format. 2020.1 now becomes 6.1.0.
New Export Texture Window
The export window has been fully reworked to offer an easier and more straightforward way to configure and export textures from a project. It also brings some new functionalities that make exporting much more convenient. The new export window is now divided into three tabs:
Settings
This tab controls the general and specific settings for each Texture Set.
- New Global Settings
Global Settings are a set of parameters shared across all Texture Sets. They can be used to quickly assign or update parameters without having to manually edit each Texture Set individually. Global Settings have the following parameters:- Output directory: defines the target location where the textures will be generated.
- Output template: defines the preset to use to configure naming and packing of the exported textures.
- File type: defines file format and bit depth of the exported textures.
- Size: defines the biggest texture resolution a Texture Set will be exported at.
- Padding: defines how information outside of the UV islands will be generated.
- Export shaders parameters: if enabled, exports a json file storing the shader settings and their Texture Set assignments.
- Per Texture Set settings and parameters override
Below the Global Settings is the list of Texture Sets from the currently opened project. The General Export Parameters section displays settings inherited from Global Parameters. It is possible to choose a different export preset per Texture Set as well.
Clicking on the Pen icon allows to override a specific parameter to change its value. Clicking on it again will disable the override and reset the value back to default (inherited from Global Settings). - Choose which textures to export
Below the Texture Sets export parameters is a list of textures that will be generated. With this list, it is possible to choose precisely which file should be generated by checking or unchecking them. The list also displays the file format and bit depth for each texture, inherited from the export configuration or the output template. Use the pen icon to override the file format and bit depth for a specific texture. - Save settings without exporting
It is now possible to save the export configuration of the project without having to export textures by using the new Save settings button. This is useful when you'd like to adjust a project without regenerating textures which could take some time. - Click and drag to quickly enable/disable exports
Use the Mouse click plus drag to quickly enable or disable Texture Sets and textures:
Output Templates
This tab allows to create configuration presets to name the exported textures.
- Create export presets
The Output Template tab is identical to the Configuration tab from the old exporter. It can be used to create export presets to quickly name and pack textures. To learn how to create custom export presets, take a look at our documentation page. - Setup file format and bit depth in export presets
A new addition to export presets is the possibility to set the file format and the bit depth per texture to make sharing a configuration even easier across projects. - Control exported textures from the output template
When setting up the export process, use the new option Based on output template to define texture properties from the export preset.
List of Exports
This tab displays the export process in progress as well as a global summary of all the texture exported.
- List of exported textures
The tab lists each individual texture to be exported per Texture Set, taking into account overridden parameters and ignored/excluded textures. This is a good way to make sure that everything is fine before launching the export process. The interface will automatically switch to this tab when the export process starts. - Export process and logging
On the right of the tab is a console that outputs details about the in-progress export process. It will indicate which textures were exported successfully, as well as any warnings and errors. The bottom of the interface also displays a progress bar that gives the current status of the process:
New Decal Layer Mode
There is a new Decal mode available when drag and dropping a material from the Shelf. It creates a new fill layer in Planar Projection mode which allows to position patterns and images more easily. To use it, simply drag and drop any material from the Shelf while pressing the ALT keyboard shortcut to preview the manipulator and release the mouse once the decal is where you want it to be. On the release of the mouse button, a new fill layer will be created.
For this occasion, we'd also included 5 decals in the default Shelf selected from Substance Source. If you want to learn more about this new decal workflow, check out this article.
New Python Scripting
It is now possible to write and run Python scripts and modules with Substance Painter. We integrated Python 3.7 and PySide2 with Substance Painter, we also provide a custom Python API via the dedicated substance_painter module. Additionally, we took the opportunity to rethink our API from the JavaScript version to make it clearer and easier to use. They share similarities which should make the creation of Python plugins straightforward for existing users.
To learn more about the Python API, check out the documentation accessible via the Help menu within the application.
- Installing a Python module
Python modules can be installed in the dedicated Documents folder under the user account, but we also provide a way to add supplementary path locations via a dedicated environment variable to make the setup across a studio easier. - Substance Painter Python sub-modules
The following sub-modules have been exposed (more will be available at a later date):substance_painter.display
substance_painter.event
substance_painter.exception
substance_painter.export
substance_painter.logging
substance_painter.project
substance_painter.resource Google chrome usa.
substance_painter.textureset
substance_painter.ui
- Python interpreter
A new Python console window is available to try out modules and/or run python scripts:
Improved Bakers
In this release the Curvature baker has been improved and the Ambient Occlusion baker got a few new parameters.
- New Curvature from mesh baker
The old curvature baker is now deprecated and has been replaced by the new 'from mesh' version which was recently added to Substance Designer. To learn more about the new baker settings, take a look at the documentation page.
The new baker has the following features:- More accuracy: the curvature computed is much more precise and produces realistic values.
- Mesh contact: interpenetration between meshes now produces curvature information (which was not the case with the previous baker).
- High-poly mesh: details are now baked from the high-poly mesh directly instead of converting from the normal map.
- Performances: the new baker uses raytracing to compute details, which means it benefits from GPU raytracing acceleration (RTX/Optix).
It is still possible to access the old curvature baker for compatibility reasons via the Curvature baker settings. Choose the setting Generate from Normal Map to use the old baker. - Improved Ambient Occlusion
The Ambient Occlusion baker has been improved to support new settings:- Ground Plane: simulates a plane below the mesh to create shadowing coming from the ground. For more information, see the Ambient Occlusion documentation.
- Ignore Backface: there is a new mesh name suffix to ignore specific object when baking the Ambient Occlusion. For example, this allows to ignore floating geometry details. For more information, take a look at the Matching By Name documentation
Improved Mesh Export (with Tessellation)
The export mesh has been improved with new features and settings:
- Export original mesh topology or export mesh with tessellation
When exporting the mesh, it is now possible to choose to apply the tessellation generated for displacement effects. Possible settings are:- Without displacement/tessellation: export the base mesh without mesh subdivisions. If Apply Triangulation is disabled, the original mesh triangles, quads or n-gons will be exported.
- With displacement/tessellation: export the mesh with subdivisions. If Recompute vertex normals is enabled, the mesh normals will be adjusted to match the displacement offsets.
- Scene hierarchy and mesh names
The original scene hierarchy and the object names from the imported mesh are now preserved and reapplied to the exported mesh. - Export with FBX file format
The project mesh can now be exported in FBX, alongside other file formats.
Note: Incompatible data with Substance Painter is still discarded during import (ex: skinning, joints).
Improved Automatic UV Unwrapping
The Automatic UV Unwrap can now be more easily controlled with the help of new settings:
- Use Automatic UV Unwrapping during project creation
When creating a project, there is now a new setting that allows to enable or disable the new automatic UV unwrapping process. This setting is also available when re-importing a 3D mesh to an existing project. - Advanced Unwrapping settings
Next to the checkbox to enable the Automatic UV Unwrapping is a new Options button. It opens a new window with advanced settings to control the unwrapping process, allowing to preserve existing mesh information at different part of the process instead of always recomputing everything like it did before. For more information, see the dedicated documentation. Current settings are:- Seams: defines if the existing seams are preserved or regenerated.
- UV islands: defines if the existing UV unwrap is preserved or regenerated.
- Packing: defines if the UV island packing is preserved or regenerated.
- Margin size: defines the spacing between each UV island (percentage).
New Content
In this release we included a few new materials as well as updated a lot of our export presets to match new software versions.
- 5 new decal materials
We added 5 new materials coming directly from Substance Source to try out the new decal feature:- Large Rust Leaks
- Medium Acarospora Lichen
- Scarce Blood Leaks
- Small Bullet Impacts On Concrete Wall
- Spray Paint Tag
- New Vray shader, project templates and export presets
In collaboration with Chaos Group we integrated two new shaders that replicate the VrayMtl behaviors. They should provide a more accurate look when trying to match renders made with Vray. Use the project templates to easily setup any new project for Vray. Take a look at the documentation to learn more about it. - New Maxwell project templates and export presets
In collaboration with Next Limit we integrated new project templates and export presets for the Maxwell renderer. - Updated export presets
Many export presets have been updated, mainly to use the new file format and bit depth settings but also to match new software versions.
Check out our new video tutorials covering the new features:
2020.1.3
(Released June 16, 2020)
Summary : Bugfix
Added:
- [Export] Add displacement settings in Shader parameters json file
Fixed:
- [Crash][Engine] Crash when trying to erase and replace existing channels
- [Crash] Changing shader after painting a mask in material layering
- [Crash][Engine] Crashes with some heavy projects
- [Bakers] Matching By Name doesn't work with OBJs exported from zBrush
- [Displacement][SVT] Textures are not displayed at project opening when displacement is on
- [Export] Some textures are exported uniform gray
- [Export] Disabled Texture Sets should not be exported for Dimension and Sketchfab export presets
- [Scripting][JavaScript] Crash while using the JavaScript API to access the export config in the onProjectOpened event
- [Scripting][Javascript] onExportFinished() is not called after an export
2020.1.2
Call of duty pc beta time. (Released May 28, 2020)
Summary : Bugfix with Substance Engine and Bakers update
Added:
- [Bakers] Update to the most recent version
- [Bakers] New Sampling method in Ambient Occlusion, Curvature, Thickness bakers
- Update to the most recent version of Substance Engine
- [Scripting][Python] Allow creation of ResourceID for project resources
- [Scripting][Python] Allow querying channel information
- [Scripting][Python] Add dryrun and callback functions to simulate texture export
Fixed:
- [Bakers] Incorrect normals in World Space Normals baker using a tangent Normal map in specific cases
- [Bakers] Error baking Ambient Occlusion with Optix when no high poly
- [Dynamic Strokes] Lag when loading specific Texture Set
- [Export] Should not export the disabled texture sets for USD, glTF
- [Scripting][JavaScript] Cannot edit new Curvature baker settings
- [Scripting][JavaScript] alg.texturesets.addChannel() does not return an error in some cases
- [Scripting][JavaScript] Typo in Javascript API documentation for setProjectExportOptions()
- [Scripting][JavaScript] Always exports all texture sets
- [Scripting][Python] sys.executable returns a path to python.exe instead of Substance Painter
- Texture cache not compatible across Mac OS and Windows/Linux
- [Livelink UE4] Only last material is used for all texture sets in a combined mesh
Known Issues:
- [Export][Dimension][Skecthfab] Should not export the disabled texture sets
- [Crash] Change shader after having painted a mask in material layering
2020.1.1
(Released May 05, 2020)
Added:
- [Export] Overridden state visual feedback on TextureSet
Fixed:
- [Export] Exporter window size too large on special resolution monitor and can not be resized
- [Export] Options are not saved after export
- [Export] Crash or cannot export with 'from cache' export preset
- [Export] Cancelling export generates an unexpected additional empty map
- [Export] Fix virtual export preset settings
- [Python] PYTHONPATH env var is not taken into account
- [Python][Export] Cancelling export via Python returns an exception error
- [Python][Export] export_project_textures incorrect result with psd file format
Known Issues:
- [JavaScript] Cannot edit new Curvature baker settings
- [JavaScript][Export] Always exports all texture sets
- [Bakers] Crash on Linux with GPU raytracing
- [Export][USD] Should not export the disabled texture sets
2020.1.0
(Released April 22, 2020)
Added:
- New texture and mesh exporter
- [Export] New exporter interface
- [Export][Export tab] Allow selection of which maps channels are exported per Texture Set
- [Export][Export tab] Allow modification of the Texture Set size for all Texture Sets in one action
- [Export][Export tab] Allow a different template per Texture Set (except for USD, glTF, Sketchfab and Dimension)
- [Export][Export tab] Quick activation and deactivation of maps and Texture Sets
- [Export][Export tab] Export resolution 8192x8192 no longer experimental
- [Export][Export tab] Allow modification of the file format and bit depth per map
- [Export][Export tab] Allow reset to the default parameters' values
- [Export][Export tab] Allow settings to be saved without exporting
- [Export][Output templates tab] Rename 'Configuration' tab to 'Output templates' tab
- [Export][Output templates tab] Allow definition of file format and bit depth per preset map
- [Export][List of exports tab] New preview tab to summarize and view export process
- [Import/Export Mesh] Import/Export time performance optimization
- [Export Mesh] Export Mesh in FBX
- [Export Mesh] Export mesh with displacement and tessellation
- [Export Mesh][UI] New settings for recomputing normal vertex, apply triangulation
- [Export Mesh] Export original mesh topology with new UVs generated by auto unwrapping
- Updated auto UV unwrapping with more controls
- [UV Unwrapping][UI] Add setting to activate auto UV unwrapping in new project window
- [UV Unwrapping][UI] New Options to control the unwrapping steps (seams, unwrapping, packing)
- [UV Unwrapping][UI] Allow conservation of existing unwrapping seams/unwrapping/packing
- [UV Unwrapping][UI] New Options to fully recompute unwrapping steps
- [UV Unwrapping][UI] New Option to control the margin size (none, small, medium and large)
- New Bakers
- [Bakers] Replace old Curvature by new Curvature from mesh
- [Bakers] Add match by name option to ignore backface in 'Ambient Occlusion' baker
- [Bakers] Add ground plane option in 'Ambient Occlusion' baker
- New scripting Python API (3.7.6)
- [Python][UI] New scripting menu for Python
- [Python][UI] New Python documentation in Help menu
- [Python] Expose Substance Painter python modules: substance_painter, alg, display, project.setting, project, texturesets, ui
- [Python] Expose new 'substance_painter' Python module
- [Python] Expose new Python sub-module: alg, display, log, project, resource, texturesets, ui
- [Python] Listener for project changes
- [Python] New examples in Python documentation
- [JavaScript][UI] Plugins menu replaced by JavaScript
- [Viewport] Allow creation of a decal projection by 'drag/dropping + ALT' a resource from the shelf
- New Content
- [Content] 5 new decal materials from Substance Source
- [Content] Add new project templates and export presets for Maxwell renderer
- [Content] Add project template for Keyshot 9 export
- [Content] Update Keyshot 9 export preset to support displacement and emissive
- [Content][Exporter] Update of all export presets to match latest versions of game engines and renderers
- [Content][Exporter] Update export presets files to use new format and dithering settings
- [Content] New templates and shaders to support VRay material (VRayMtl)
- [Layer Stack] Allow deletion of layer effects using trash icon or keyboard shortcut Delete
- Remove plugin Substance Source (use launcher with 'send to' functionality)
- [Windows] Do not display TDR warning on high-end GPUs
Fixed:
- Translation issues in new project file dialog
- [Bakers] Setting 'Save preprocessed scene file' does not work anymore
- [Bakers] Crash when baking with optix when no high poly
- [Planar Projection] Projection does not work on meshes with repeating UVs
- [Decal] Difference of behavior in normal channel when using different fill layer projection modes
- [Smudge][Clone] Artifact may appear when painting in mask
- [Engine] Crash with specific layer content
- [Engine] Random crash when painting in some cases
- [Anchor point] Reference to an empty mask always returns white
- [Export] Layer not taken into account in some particular stack configurations
- [Export mesh] Cannot export with path containing special characters
- [Export Mesh] Cannot read glTF files when exported from Linux or MacOS
- [Import mesh] Re-importing DAE, PLY or glTF does not work as intended
- [Crash] Change shader after having painted a mask in material layering
Known Issues:
Later Create Quick Reminders With Presets 1 0 64
- [Scripting][JavaScript] Cannot edit new Curvature baker settings
- [Bakers] Crash on Linux with GPU raytracing
- [Export][USD] Should not export the disabled texture sets
Before you begin
- Set up iCloud to keep your reminders updated across all your devices. Open the Settings app, then tap [your name] > iCloud and turn on Reminders. Inside the Reminders app, you'll see all of your reminders on all of your Apple devices that are signed in to the same Apple ID.
- Learn more about upgrading your iCloud reminders after you update to iOS 13 or later and iPadOS.
Get started with Reminders
Create a reminder, add helpful details, then mark it complete when you're done. Feeder 3 2 6 download free.
How to create a reminder
- Open the Reminders app.
- Tap + New Reminder, then type your reminder.
- Tap Done.
You can also add reminders to your most important to-do lists from the Reminders widget on your Home screen.
Use the quick toolbar to add notifications and more
As you type a new reminder, a quick toolbar appears, giving you quick and easy customization options:
Set a due date
Tap the date and time button to set a due date for the reminder. Choose from Today, Tomorrow, This Weekend, or tap Date & Time to set your own day and time.
If you set a due date for a reminder but don't assign a time, the notification appears by default at 9:00 AM. To change when all-day reminder notifications appear, open the Settings app, then tap Reminders. Tap the time below All-Day Reminders, then choose a different time.
Add a location
Tap the location button to assign a notification based on where you are. Select one of the options provided, or tap Custom to add your own location, choose whether you want to be notified when arriving or leaving, and set the perimeter of your reminder area.
To receive location-based reminders, make sure that Location Services is turned on. Open the Settings app, then tap Privacy > Location Services and turn on Location Services.
Flag a reminder
Tap the flagged button to mark a reminder as extra important and make it appear in the Flagged smart list on the Reminders app main screen.
Add an attachment
Tap the photos button to add an attachment to the reminder. You can take a new photo, choose an image from your photo library, or scan a document.
Assign a reminder
Tap the assignment button to assign a reminder to someone you're sharing the list with. Reminders assigned to you appear in the Assigned to Me smart list on the Reminders app main screen.
Use smart suggestions
Reminders automatically suggests dates, times, and locations for a reminder based on similar reminders you've created in the past. Integrity pro 9 5 5.
Edit your reminder, get a notification when messaging, and add more info
Tap the edit details button to add even more details and customizations to your reminder, such as notes, a URL, and a priority. You can also modify the reminder's notification settings and change the list that it belongs to.
Get a reminder while messaging someone
Turn on When Messaging if you want to receive a notification when you chat with a specified person in Messages.
Turn on When Messaging, tap Choose Person, then tap a name in your contacts.
The next time you chat with this person, a Reminders notification appears.
Add notes and a URL
Use the Notes field to add useful information to your reminder. If you have a web address related to the reminder, you can add it to the URL field. The notes and URL appear along with the reminder in any lists that it belongs to.
Create subtasks
Every reminder that you create can have subtasks. For example, a reminder to pack for a trip can include a list of things that you don't want to forget.
You can create subtasks in a few different ways:
- Tap and hold a reminder, then drag it onto another reminder. The reminder that you dragged becomes a subtask of the other.
- Swipe right on a reminder, then tap Indent. The reminder becomes a subtask of the one above it. To undo this, swipe right again on the subtask and tap Outdent.
- Tap a reminder, then tap the edit details button . Tap Subtasks > Add Reminder, then type your subtask. Repeat for as many subtasks as you'd like to create.
Later Create Quick Reminders With Presets 1 0 6 0
Complete a reminder
To mark a reminder as completed, tap the empty circle next to it. To see your completed reminders, tap the more button , then tap Show Completed.
To delete a reminder without marking it as completed, swipe left on it, then tap Delete.
If you get a reminder notification on your Lock screen, swipe left over the reminder. Tap View, then tap Mark as Completed.
Organize your reminders with lists
Want to separate your reminders into categories like work, personal, or school? Create a Reminders list to keep things organized. You can customize your lists with colors and icons, and share a list with other people. And the Reminders app's built-in smart lists give you a quick view of all your reminders from across your custom lists.
How to create a new Reminders list
- Tap Add List in the the Reminders app's main screen.
- Type a name for the list.
- Choose a color and an icon or an emoji to customize the list and make it easier to recognize at a glance. Icons are available only for lists that you've created in your iCloud account.
- Tap Done.
After you create a list, you can edit it:
- Tap the list that you want to edit, then tap the more button .
- Tap Name & Appearance.
- Change the list's name, color, or icon.
- Tap Done.
Lists can also be organized into groups—for example, you can create a group named Work that contains all of your work-related lists:
- Tap and hold a list.
- Drag the list onto another list.
- Give the new group a name.
- Tap Create.
Tap a group's name on the Reminders main screen to show or hide the lists that it contains.
How to move a reminder to a different list
- Tap a Reminders list, then tap the reminder that you want to move.
- Tap the edit details button .
- Tap List, then choose the list that you want to move the reminder to.
- Tap Done.
You can also drag a reminder to a different list:
- Tap and hold the reminder with one finger.
- While holding the reminder, tap the Lists button to go back to your lists.*
- Drop the reminder on the list that you want to move it to.
To move multiple reminders, tap one and hold it, then use another finger to tap the others that you want to include.
* If you're using an iPad, your lists remain visible, so you can just drag reminders between lists.
Change the order of reminders
Tap and hold a reminder, then drag it to where you want it to appear within the list. Be sure to place it between reminders; if you drag it onto a reminder, it becomes a subtask.
View your reminders in smart lists
The main screen of the Reminders app shows built-in smart lists that automatically organize your reminders into quick views:
- Today shows all of your reminders that you marked as being due today. It also shows reminders that are overdue.
- Scheduled shows all of your reminders that have a due date—past, today, and in the future.
- Flagged shows all of your reminders that you assigned a flag to.
- All shows every reminder, organized by list.
Smart lists include reminders from all of your custom Reminders lists. In the Scheduled, All, and Flagged smart lists, you can tap the more button and select Show Completed to include your completed reminders.
You might also see Assigned to Me and Siri Suggestions smart lists. Assigned to Me shows all of your reminders in shared lists that are assigned to you. Siri Suggestions shows suggested reminders for you to create based on your Mail and Messages.
Search for reminders
Use the search bar above smart lists to search your reminders. You can search for reminder text, people, locations, and even detailed notes you've added. As you type, reminders that match your search term appear, grouped by list.
Tap the dictate button to search using Dictation.
Do even more with Reminders
Add a reminder easily with Siri, create a reminder from within another app, and share your lists with others.
How to share a Reminders list
- Tap the list that you want to share, then tap the more button .
- Tap Add People.
- Choose how you'd like to invite people to your Reminders list. You can use a built-in iOS app or a third-party app.
- Add the people you want to share the list with, then send the invitation. The steps for adding people and sending vary based on the app that you use.
After someone accepts your invitation, they can add items, delete items, and mark them as completed. To view shared Reminders lists that you create in iOS 13 or later, the people you invite also have to have iOS 13 or later on their device. Notifications that you set for your reminders aren't shared with anyone else.
Assign a reminder in a shared list
Assign reminders to people you share lists with and they'll be reminded. It's great for splitting up tasks and knowing who's responsible for what so nobody forgets.
To assign a reminder to someone:
- Tap the assignment button .
- Select the person you want to assign the reminder to.
- Tap Done.
Need to reassign a reminder or remove an assignment? Tap the assignee next to the reminder, then tap Reassign or Remove Assignment.
Add a reminder with Siri
You can ask Siri to schedule a reminder for you, on your iOS device or your Apple Watch.* Here are a few examples:
- 'Remind me to feed the dog every day at 7:30 a.m.'
- 'Remind me when I get home to check the mail.'
- 'Remind me when I leave here to stop by the grocery store.'
- 'Remind me tomorrow at 3:00 p.m. to call Tara.'
Add your home and work addresses to your card in Contacts to allow Siri to help you set location-based reminders. Open the Contacts app, then tap My Card. Tap Edit, add your work or home address, then tap Done.
* Siri uses Location Services when your reminder needs to use your location. Siri availability, features, and commands vary by language, country, and region. Learn which Siri features are supported in which countries and regions.
Add a reminder from another app
Reminding yourself about something in an app, like the news article you want to read when you get home, has never been easier. Create a shortcut to a place within another app by setting a reminder from within that app. Remind yourself to go back to that app—for example, to revisit a website or a map location—and you'll have a link in your reminder to where you left off.
With an app open, ask Siri 'Remind me about this later.' Or tap the share button in the app, then tap Reminders.
John deere 997 technical manual. In your reminder, you'll have a link directly to a place in another app that you want to go back to.
When you get the scheduled notification, or when you open Reminders, tap the link under the reminder to go directly to the app.You can also set a reminder when you get a phone call that you can't answer immediately. Tap Remind Me on the call screen, then choose when you want to be reminded to return the call.
Create and view reminders on your Apple Watch
The Reminders app on Apple Watch shows your iCloud reminders grouped into the same smart lists and custom lists that appear on your iPhone. Tap a list to see its reminders, and tap a reminder to mark it as completed.
You can add new reminders quickly using Siri on your Apple Watch, or by tapping Add Reminder or New Reminder within the app. Reminders that you create on your watch appear on your iPhone and other devices that are signed in to the same Apple ID.